Activates the help package (which overrides onExit) Here for mod override, the arguments have already OnExit is called directly from C++ code, whereas onStart is by mod packages to get hooked into initialization and cleanup. The displayHelp, onStart, onExit and parseArgs function are overriden If($gLoadCreator & ($platform !$= 'xenon' || $platform !$= 'xbox')) Note: this fails if -dedicated not first parameter. DO NOT Run the Torque Creator mod if a dedicated server. Dump existing console to logfile first.Įrror('Error: Missing Command Line argument. $gLoadCreator = !$Torque::isDemo & !$Torque::isShipping SetModPaths(pushback($userMods, %dir, ' ')) Executes startup scripts for each mod, starting at base and working up Support functions used to manage the mod stringįunction pushFront(%list, %token, %delim) Or main.cs rename attachment.php to main.cs attachment bottom_> now go to C:\Program Files (x86)\BoneTown look for (main.cs) open with note pad and replace the whole script with the one bottom. place myStuff.cs in C:\Program Files (x86)\BoneTown\common. This is what you do ddl myStuff.cs rename attachment.php to myStuff.cs. the myStuff.cs goes in C:\Program Files (x86)\BoneTown\common than you edited main.cs :_>
first you need to have view extensions enabled. What folder in the game do you install these files? Any help?I sent you the info.